The core gameplay in Missile Command: Recharged is definitely classic and I enjoyed it a lot. Why not put like 10 classic Atari tunes in there? Gotta spend those points to climb the leaderboards You can turn it off but I'd much rather have a selection of music that played in the background. With that being said, the music is okay but there's only 1 track and it loops far too often. I enjoyed the minimal approach a great deal as it makes gameplay easy to follow while remaining rewarding whenever you successfully hit your targets and claim power-ups. v1d30chumz 194-143-137-78Īlthough its gameplay is familiar, Missile Command: Recharged features swanky new visuals that are flashy, stylish, and neon. One cool feature that isn't explained in-game is that you can use the other face buttons to specifically command each of the 3 batteries individually which adds a layer of strategy. Missile Command: Recharged's core gameplay remains the same as you aim a cursor across the screen and tap a button to fire missiles which will hopefully not miss what you were targeting. I still love playing it to this day and for a game that released 40 years ago, it's pretty impressive how well it has held up. Its strategic premise where you have to aim and launch missiles in order to explode incoming enemy missiles requires a great deal of practice and timing skills to master. I didn't get an Atari 2600 until well after it initially released but when I did I had a great deal of fun playing plenty of classic games such as Missile Command. │ For your benefit, Video Chums doesn't indiscriminately promote press releases, Kickstarter campaigns, or industry-fed rumours. Originally released in arcades way back in 1980, Atari's Missile Command is a classic so let's see if Recharged lives up to the arcade hit. ![]() Maciejewski playing a Nintendo Switch on May 29, 2020
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